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LOLWUT
tjmonk15
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    tjmonk15
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    Post by tjmonk15 Fri 07 Jan 2011, 5:10 pm

    1) Let players pick up dropped weapons. With constant respawning, limited ammo and a potential (an expectation) of some players living for a while (Look at number of kills for some of the later kill streaks) This is a must! The limited ammo in MW2 only works because you can pick up other users weapons. This will also solve the weapon imbalance issue, because you can pick up any weapon that is dropped.

    2) Make the radius to capture flags a little bit bigger. Right now, you have to be on top of it, completely in the open to capture it. In MW2 this is ok cause you can go prone and blend with dead bodies, does NOT work in CS.

    3) Multiple people in a Flag area should make it capture faster, this is a team game right?

    4) Each friendly player in the flag capture area should be able to see the progress bar.

    5) If the person capturing the flag is killed, and there is another friendly in the area, the capture should not reset! (Again, this is a team game.)

    6) Go over flag positions in maps, some are kinda badly placed for the map. Example: de_nuke, one flag outside, one in upper, one in ramp. problem is that I kept spawning in lower, kinda took a while to get back into the action.
    LOLWUT
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    Post by LOLWUT Fri 07 Jan 2011, 7:17 pm

    I like #1! If possible instead of letting us to pick up ANY weapon, lets say I'm level one, I find an ak47 on the ground, mine! Even though I haven't unlocked it. BUT! I say allow it with some restrictions of what we can pick up due to our level, if you can do that. =p

    #2, I could somewhat agree, the pole in the middle of your screen when capturing it is mad silly and annoying.

    #3, Ehhhh then it wouldn't be challenging. Thats bendable, put that one to a vote.

    #4, I like that idea!

    #5, Same thing as #3, not as challenging, nice thought though. maybe it could reset to half of what it currently was when the friendly unit was there?

    #6, Yeah, It can be a pain in the ass personally.

    For the majority of your suggestions, I'm sure a SG/Head will look into it, I'm agreeing with you for the most part though. Good ideas, I just hope they're able to be coded or whatever. Wink
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    Post by Fuzzy Bear Fri 07 Jan 2011, 7:56 pm

    i really like number 1 really good suggestion
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    Post by RadSavage Fri 07 Jan 2011, 8:07 pm

    The ammo question some would say is resolved by Scavenger, but then I'd say it's a false choice for a first perk. If you want to be getting the higher killstreaks, you must have scavenger, and that isn't right. Allowing pick up of dropped weapons would be an improvement, and it would definitely not defeat the purpose of the game. You would die and then be forced to have your previous weapon. Love 1.

    The points of it being a team game I can't sympathize with. When I'm capping a flag point I yell at everyone else to stop camping by the flag with me but to run out and cover me. It is still a team game whether or not everyone has to be in the same area or not.

    We have someone reviewing flag positions and spawns right now so look for changes on your fave maps, and a progress bar would be a very cool, flashy extra.

    Appreciate the suggestions Very Happy
    Zillerz
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    Post by Zillerz Sat 08 Jan 2011, 12:55 am

    yeah for #1 add-on, dont let players DROP the weapons, only when they die or ppl gonna be feeding ak47's to ppl


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    Post by My Taylor Swift Sat 08 Jan 2011, 1:29 am

    what first perk you use then? scavenger by far is the best first perk. its all about completing challenges to level faster. furthermore, you have a pistol use it they are very good with stopping power.
    its not poor flag placement, its the spawning placements
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    Post by tjmonk15 Sat 08 Jan 2011, 4:47 am

    My Taylor Swift wrote:what first perk you use then? scavenger by far is the best first perk. its all about completing challenges to level faster. furthermore, you have a pistol use it they are very good with stopping power.
    its not poor flag placement, its the spawning placements

    I understand this, and often use my pistol. I have gotten 8+ kills with my rifle (would be more but the mod it self cause a reduction in reg :-\) and then 3+ with my pistol most lives...

    I'm just saying, ( as i stopped playing for a while, and im back to lvl 15 currently i think) not having an awp/m4/ak/etc is annoying, being able to pick it up would balance things out, and would reduce the strain on ammo (when reg is automatically poor do to a large, and very fun, mod).

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