Team deathmatch-style game play on the CoD server will vary map to map depending on the qualities of the given map. As of right now, there are three playable modes, all of which revolve around the team deathmatch game type. Future game modes such as CTF may be implemented in the future.
Team Deathmatch
The first team to a specific amount of points wins the round with each map consisting of a specific number of rounds. Spawning will either be by CS default or slightly altered. Maps with these feature are normally CS default maps or maps that offer limited pathways.
Tactical Team Deathmatch (in development)
Multiple base-type spawning in which a player may be randomly spawned at one of many designated spawn areas for that team. In the case of multiple base spawning, the amount of spawn areas per team will depend on the map being played; larger maps will demand more spawn points while smaller maps will depend on only a couple. Spawn areas will be of a stratgetic advantage to players. This will be featured in maps that consist of close corners and enclosed areas. In my honest opinion, if done right, this will probably become a focal point of the server's game play with the other two modes being variations of this one.
Hardcore Team Deathmatch
Only activated on select maps on the server. Players will be spawned next to teammates, creating a sense of teamplay and, frankly speaking, chaos in the case that two players on the opposite team encounter once another and happen to both be the team spawn point. Maps using this feature will exihibit large and open characteristic to promote large firefights. Also expect to see this on maps with a base-type feel with a rather incrossable (is that a word?) middle (think aim_ak-colt).
Team Deathmatch
The first team to a specific amount of points wins the round with each map consisting of a specific number of rounds. Spawning will either be by CS default or slightly altered. Maps with these feature are normally CS default maps or maps that offer limited pathways.
Tactical Team Deathmatch (in development)
Multiple base-type spawning in which a player may be randomly spawned at one of many designated spawn areas for that team. In the case of multiple base spawning, the amount of spawn areas per team will depend on the map being played; larger maps will demand more spawn points while smaller maps will depend on only a couple. Spawn areas will be of a stratgetic advantage to players. This will be featured in maps that consist of close corners and enclosed areas. In my honest opinion, if done right, this will probably become a focal point of the server's game play with the other two modes being variations of this one.
Hardcore Team Deathmatch
Only activated on select maps on the server. Players will be spawned next to teammates, creating a sense of teamplay and, frankly speaking, chaos in the case that two players on the opposite team encounter once another and happen to both be the team spawn point. Maps using this feature will exihibit large and open characteristic to promote large firefights. Also expect to see this on maps with a base-type feel with a rather incrossable (is that a word?) middle (think aim_ak-colt).
Mon 05 Dec 2022, 12:22 pm by RadSavage
» HOLY SHIT
Sat 26 Aug 2017, 5:31 am by Anon
» Well well...
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» One Last Topic.
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» I don't know if people still use this thing but..
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» Hi guys
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» Would buy 1 or 2 servers
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» Hi im new
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» Anon or Tirant
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» BF2 server
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» MISS YOU GUYS SO MUCH!!
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» 3 word story game
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» hello
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