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Modern Warfare 2 | Base Builder | Laser Tag | Jailbreak
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    Modern Warefare 2 Server


    5 posters

      More Aggressive Zombies

      Rain.
      Rain.
      [PCSHOP] Server Guard
      [PCSHOP] Server Guard


      Steam Name : zulek
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      More Aggressive Zombies Empty More Aggressive Zombies

      Post by Rain. Fri 01 Jan 2010, 1:20 am

      Is there any way you can make the zombies a bit more aggressive?
      Especially El Gigante, because all they do sometimes is stand right next to you and wait for you to reload and shoot them, so it gets kind of boring after awhile.
      If you can, it would be much appreciated, if not, still a badass server :D
      NYC
      NYC
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      Steam Name : NYC
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      More Aggressive Zombies Empty damm been a min since i played that mod

      Post by NYC Wed 06 Jan 2010, 4:12 pm

      i used to play this mod heavily...and was top15 i kinda stopped playing for some reason...dunno why ?
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Dave Wed 06 Jan 2010, 5:18 pm

      If you want, Tirant, I can look at your waypoints for the zombie bots... Make it so they don't get stuck on things, and teach them to climb up to the human camper spots. That would cause some mayhem, huh? =]
      Rain.
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Rain. Wed 06 Jan 2010, 7:50 pm

      That would be badass More Aggressive Zombies Icon_biggrin
      Zshii
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Zshii Thu 07 Jan 2010, 2:43 am

      The giant is scary lol
      I would be shooting at him then he flies and one shots me and I'm like o_o WTF
      Rain.
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Rain. Thu 07 Jan 2010, 7:37 pm

      He has the most random kills hahaha,
      You'd be shooting him from like 20 feet away then he jumps and shanks you in a second. More Aggressive Zombies Icon_eek
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Zshii Fri 08 Jan 2010, 3:13 am

      Ya then I sit there and cry for a few secs then respawn and have to tbd the boss through the maze of the map and the darkness but then I realize I can look at my radar and my teammates are ganging him then I just follow the dots haha
      Rain.
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Rain. Sat 09 Jan 2010, 12:01 am

      I don't even use the damn radar, and it makes me run into a group of zombies ... More Aggressive Zombies Icon_cry
      Tirant
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Tirant Sat 09 Jan 2010, 2:37 am

      I don't think the waypoints are the problem, i've looked at them before they are pretty thourough, itt is just how they think, when they stand there it is my code that has messed them up.
      Tirant
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Tirant Sun 10 Jan 2010, 4:41 am

      Ok, i got the airstrike working fairly well, i just need to tweak the explosions a bit. I thought up a way to make an AC130 work and also a predator missile. UAV can be done, but nowhere nearly as well as cod. The airstrike can be modded to work for the stealth bomber also, the harrier or chopper gunner are impossible unless made to be controlled by people. Package is possible, probably the next easiest after airstrike. Some of these really depend on the sky though, and how it will handle noclip. I'm not really worried about custom maps or my maps, they should work beautifully, but for de_dust2 this stuff will be impossible. You see for the ac130, this is my idea... custom thermal goggles plugin modded to a black nvg /w white thermals (white hot), then either give a auto-sniper /w bombs for bullets, or a custom shooter entirely /w a scope, 3 weapons (mg, 40mm,120mm) at different zooms, and then have the player circle the map (in no clip, but predefined movement about the maps origin) with an ac130 player model, or have an ac130 model and the player invisible in noclip circling (this would make the ac130 be able to circle higher and better /w semi-realism to the player). But the player has to remain in the map for this to work. So this would have to be custom maps only, but that fucks all of the traditional maps and all the cs maps on the server currently. So this could work, but with very strict map specifications and completely custom maps, or maps which are edited. The harrier would work very nicely user-controlled, but it would shoot in bursts, probably like a famas or something with a fair delay. Anyways, the airstrike should be good to go.
      Rain.
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      More Aggressive Zombies Empty Re: More Aggressive Zombies

      Post by Rain. Sun 10 Jan 2010, 5:20 am

      So this is being put into effect as of today?
      (It sounds badass)

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