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Modern Warfare 2 | Base Builder | Laser Tag | Jailbreak
[ Base Builder Zombie Mod ] - 68.232.164.155:27015
[ Modern Warfare 2 ] - 68.232.165.165:27015
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Modern Warefare 2 Server


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    trip laser.

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    trip laser. Empty trip laser.

    Post by Guest Tue 30 Nov 2010, 10:35 am

    long time ago in old bb when killer_lord was the leader of bb.

    there grenade had some special stuff like "trip laser"
    bb would proably be alot better if the frag comes back to the game. the orginal frag is usless. b.c if you shoot you do better damage so its kinda waste to even have a frag.
    so please consider the idea to get a new frag to the whle bb.
    and else the Ct players need support. the maxed zombies are owerpowered to the players whitout modifiers and even if you have modifier the only way to survive is whit uberpro trheehouse. or you have to be a expert whit the hard entraces.

    so take the old frag back i think the players would apreciate it.
    KIller_Lord
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    trip laser. Empty Re: trip laser.

    Post by KIller_Lord Tue 30 Nov 2010, 11:31 am

    i acctually agree with that because throwing a normal nade takes to long to explode and u can just use trip laser statchal charge or impact so it wouldnt take longer
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    trip laser. Empty Re: trip laser.

    Post by add oil [no sound] Tue 30 Nov 2010, 5:43 pm

    I too agree with the nades. There isn't really any time to toss a nade.I rarely use them now unless they're stacking to get to my tree [because I have a bit more time]. Unless it was made like that on purpose to create some sort of balance between the teams, ok; but, for what it's worth I really liked having the different type of nades to choose from.
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    trip laser. Empty Re: trip laser.

    Post by hoosurjustin Tue 30 Nov 2010, 5:50 pm

    tirant discovered that the reason the server kept crashing was due to the nades. He's really busy so he never really got to fixing it.
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    trip laser. Empty Re: trip laser.

    Post by RadSavage Tue 30 Nov 2010, 6:32 pm

    Someone with some coding experience that wants to give it a go (OML, sytreme, idk who else) might be able to help out. I'd like to know if it's the script itself that lets you choose nades or perhaps a specific nade that causes the crash... we can just take that one out and bring back the fun with a little testing.

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