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Modern Warefare 2 Server


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    Post by SytremeLaker Sun 06 Dec 2009, 4:20 pm

    I plan on reworking the BF2 server and applying a bunch of much needed updates. My hope is to A) make the server more in line with the actual BF2 game and B) Add some features that are not necessarily from the BF2 game but would compliment the server's game play. The reason I'm doing this is because I feel it's become pretty obvious that the server isn't doing as well as it can and the BF2 server should rank higher statistically than the newer CoD server, whose server rank is closing in on the BF2's.

    The main problem is that I don't have much game experience from the actual BF2 game (probably 3 hours total). If anyone would like to make a couple suggestions for game play modifications, I'm all ears.

    As of now, I have a couple ideas in mind:


    • Class system: I figured since Battlefield 2 uses a class system, why not make the server use one as well. I'm not entierly sure how it works yet but I plan on looking up on a bit of Battlefield stuff (wikipedia ftw) to figure it out.
    • Custom player models: In the past I was against using anything that required players to download too much. Now, having seen the success the Modern Warfare server enjoys even with its 60mb+ required download minus custom maps, I don't feel nearly as bad using custom model, specifically for players. Player models will likely correspond to the class you choose to play.
    Just a couple ideas to work with. Please post any ideas of your own.
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    Post by Gomer Pyle Sun 06 Dec 2009, 4:22 pm

    with the addition of bots, the server is a super lag fest.
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    Post by MeMoS Sun 06 Dec 2009, 5:15 pm

    when you hit ppl in bf2 i think it has a marker that indicates ur hitting them. Maybe bring back claymores.
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    Post by Wazo.O Sun 06 Dec 2009, 6:04 pm

    class system as in like special abilities for diff class? (spy, sniiper, support, mech) that kinda thing?
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    Post by 3ther Sun 06 Dec 2009, 7:21 pm

    Gomer Pyle wrote:with the addition of bots, the server is a super lag fest.

    Okay, so that's not just me, then. My ping spiked to well over 600 yesterday when I barely break 80 usually.
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    Post by kallusive Mon 07 Dec 2009, 1:44 pm

    same. i lag in the bf2 server Sad
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    Post by trip` Mon 07 Dec 2009, 11:28 pm

    lag fest in there o.o

    and you should talk with dave about all this bf2 update stuff.
    i bet he has a lot of stuff planned out.
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    Post by RadSavage Tue 08 Dec 2009, 12:57 am

    MeMoS wrote:when you hit ppl in bf2 i think it has a marker that indicates ur hitting them. Maybe bring back claymores.

    It tells you the damage you do on hit...
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    Post by White Rabbit Wed 09 Dec 2009, 2:10 am

    After the modifications will everyones BF2 stats be reset?
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    Post by SytremeLaker Wed 09 Dec 2009, 4:45 am

    white_rabbit wrote:After the modifications will everyones BF2 stats be reset?

    Probably not. The update's purpose is to give the BF2 server a new look and hopefully separate it from the other BF2 mod servers.
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    Post by strawberry face Wed 09 Dec 2009, 4:51 am

    ^^^ i was wondering the same thing about stats, thanks sytremelaker!
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    Post by Guest Wed 09 Dec 2009, 11:31 am

    I use to play flags for Black Hawk Down for the ps2.To capture a flag there you just needed to touch it and it change over to your team flag so we couldn't camp the flags cause we had to capture all of them to win it was like touch and go Upcoming BF2 major update Icon_bounce
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    Post by Wazo.O Wed 09 Dec 2009, 11:04 pm

    that seems like a good idea Upcoming BF2 major update Icon_razz
    but i think part of the challenge is being able to actually capture it b4 u die (ie in snow and iceworld or other popular spots on certain maps)
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    Post by White Rabbit Thu 10 Dec 2009, 3:23 am

    well if its touch and go there can always be more flags placed on the maps...maybe in less obvious places
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    Post by MeMoS Fri 11 Dec 2009, 1:00 am

    RadSavage wrote:
    MeMoS wrote:when you hit ppl in bf2 i think it has a marker that indicates ur hitting them. Maybe bring back claymores.

    It tells you the damage you do on hit...

    tru but im talkinga bout sound and stuff too
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    Post by RadSavage Fri 11 Dec 2009, 10:25 am

    Oh lol sound effects when you hurt people / kill them? I mean there's a lot already going on with all the shooting. Snow and iceworld will become just a lot of random noises.

    Though if we do add something, it should be the dragoon death sound from SC.
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    Post by ipro Sun 14 Feb 2010, 2:12 am

    yeah lag has increased?

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