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Modern Warefare 2 Server


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    Post by Bullet-Tooth Tony Fri 01 Jul 2011, 1:25 pm

    Ok so I was going to post this in the other thread where which mod to go with was being discussed but it seemed like it could use a new thread, plus it got kinda long so here goes.

    Bugs:
    Edit: Here are some small bugs I found (keeping a list)
    -when doing the mod where it switches guns every 45 seconds it went from usp to knife and people got to keep their usps (known)
    -also in gun game if you knife not only does it not steal a level like some gun games but it doesnt count. (?)
    -If you reconnect during one in the chamber you get glock with ammo.(EDIT:This seems to be fixed)
    -7/5 bots do not throw he grenades, at least in sharpshooter he grenade.
    -Also scoring in MWGG isn't right... kills are sometimes not counted, or taken away
    thats it for bugs that I've noticed so far.(fixed)

    Some suggestions:
    Xp or some type of leveling system. I think this is part of why MW2 and BF (used to) have players. If no players are there no ones wants to kill bots for very long for shits and giggles. The xp or levels could possibly be worked out so it would be global among all mods , and still leveling up things similarly or even the same as BF/MW2 (ie smg gives more speed, rifle gives hp, etc.)

    Man with the Golden Gun idea: MWGG gains small amount of hp back per kill or slowly over time.

    Im going to pause there to go on a slight tangent to discuss health regeneration... In my opinion it is what mainly makes MW2 unbalanced (having 175 regenerating health is much different than having 110 regenerating health, so all the hp you can gain in that game amplifies the problem) so I don't think its so much the feature of regeneration or hp leeching but how much and how fast... Warcraft 3 mods have such features... I know you're not trying to copy other games but that feature does work.
    A different aspect that would still include xp but is a different system would be where you have a certain amount of "points" you earn (just like xp but much smaller numbers). You then use these points how you want, leveling up armor, health, recoil, ammo etc etc. Again I think the main thing here is to not make anything too drastic so it gets unbalanced...
    That being said I'm excited to continue testing this mod hopefully and see how it develops. Fun stuff.




    Last edited by Bullet-Tooth Tony on Tue 05 Jul 2011, 6:14 pm; edited 3 times in total
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    Post by LOLWUT Fri 01 Jul 2011, 5:15 pm

    I've been playin with Chop & some random pubbys...It seems popular =p...

    There are some bugs & suggestions those.

    (Can't remember the name): During the mini-game where you have a P228 and its elimination; when people die, they can reconnect and start over. Also somehow, people can gain access to a glock on T? This might occour for CT with the USP as well? Idk...

    Suggestion: When we are playing the golden gun mini-game, why don't we make it so that you can only gain kills when you have the golden gun? the most kills win? The golden-gun mini-mod is also very chaotic with small maps or large amounts of people. (i.e. fy_poolday)

    Also say at the end of the round: "THIS PERSON IS THE WINNER!" It feels more gratifying when you do that. lol.

    I'll keep searching for minor bugs! Smile



    I copied & pasted this from the other topic to make more sense/organized for the readers.
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    Post by Bullet-Tooth Tony Fri 01 Jul 2011, 11:05 pm

    I'm not putting this in an edit because I think it's a small detail that would help alot for now... can we either add bots to the maps that don't have them or remove them? people leave alot when they pick a map then there's only one or two people there all of a sudden.

    BTW I <3 hearing that mario bros sound effect while gunning people down in gun game. Just makes it more satisfying somehow haha. Is there a way you can have a mod where you can vote for the weapon to be used? like for the round? that would be sooo fun with knife or nades, or a lot of different stuff I think
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    Post by JIRK Sat 02 Jul 2011, 6:53 pm

    During Sharpshooter, when it goes from a gun to a knife, the gun that was previously used is kept until death.

    During MWTGG, why not make it EVERYONE vs the MWGG, but giving the MWGG about 500hp-1000hp and 500armor? Or instead of armor, have it knife onlky for those w/o the gun. It gets old having to just kill everyone.

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    Post by LOLWUT Sat 02 Jul 2011, 9:46 pm

    JIRK wrote:During Sharpshooter, when it goes from a gun to a knife, the gun that was previously used is kept until death.

    During MWTGG, why not make it EVERYONE vs the MWGG, but giving the MWGG about 500hp-1000hp and 500armor? Or instead of armor, have it knife onlky for those w/o the gun. It gets old having to just kill everyone.


    I like the idea! ye Smile
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    Post by Tirant Sun 03 Jul 2011, 12:10 am

    Also when you kill someone and get another bullet you have to switch to knife then back, not a big deal but...
    Because it limits only one shot, and then gives another. It's odd, I know, and if the mod is decided to keep, I'll fix. Also, you can just click like you firing and it will reload.

    Also scoring in MWGG isn't right... kills are sometimes not counted, or taken away
    thats it for bugs that I've noticed so far.

    Scoring in MWGG should only be with the golden gun kills. I changed it, so I'm not sure it actually works :/.
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    Post by Tirant Sun 03 Jul 2011, 12:14 am

    Voting for a gun, sure, that can happen in a new mod.

    During Sharpshooter, when it goes from a gun to a knife, the gun that was previously used is kept until death.

    I know

    During
    MWTGG, why not make it EVERYONE vs the MWGG, but giving the MWGG about
    500hp-1000hp and 500armor? Or instead of armor, have it knife onlky for
    those w/o the gun. It gets old having to just kill everyone.

    I thought of everyone having knife, or everyone vs, but it's also sort of like, maybe you should team up with people to kill the person. That's my idea.

    I don't have time to respond to any others, but someone make a gigantic list form me sometime instead of these posts and I'll try and do fixes.

    You have to understand, what is there right now with those mods is the bare minimum to get my idea across. It's a test to see if a server like that would populate before I actually make the mod.
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    Post by Bullet-Tooth Tony Tue 05 Jul 2011, 12:07 pm

    Ah I see about the sharpshooter thing... As far as Man with the Golden Gun it looks like you can get up to 1 kill per life, that will be taken away upon death so the score ends up being basically correct.
    Also when you have Golden Gun no points are given for knife kills, so I'm assuming it's only kills with golden gun not just when you have it.

    If anyone wants to get together about a fix list, I'm willing to put some time in and have started a small one on my first post. Just pm me or post here.

    As far as the idea of the minigame mod, I think it's awesome. There's already so many fun modes and being able to rtv any time and vote everytime keeps it so who is playing at the time is playing what they want. I think it's freakin awesome and could only get better. That's my opinion.
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    Post by Silent Fri 08 Jul 2011, 4:40 am

    IDea....one of the minigames should just be like a 10 min HE nade battle...just saying that would be really fun. make all the nades sticky and zero gravity
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    Post by Bullet-Tooth Tony Fri 08 Jul 2011, 9:24 am

    That's what I think is so cool about this mod is voting and choosing the mod. Unfortunately I'm not sure what this mod's fate will be, I hardly ever see anyone there which is a shame cuz it's fun as shit. Add me on steam, finchisneat, and feel free to message me and I'll join.

    Maybe a customizable mod? Things can be voted on like time limit, weapons, hp, etc. The sticky nade thing sounds so fun cuz I know he grenade is my favorite round in Sharpshooter.
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    Post by LOLWUT Fri 08 Jul 2011, 3:11 pm

    Ya! I always pop in whenever someone is like "MINIGAME MOD NAU" or when I see people in there. I haven't been playin there lately due to fable 3. o.o.
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    Post by Fuzzy Bear Fri 08 Jul 2011, 6:15 pm

    i think we should kick lolwut out of pcshop cause he only plays games that are not CS LOL =)
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    Post by LOLWUT Fri 08 Jul 2011, 11:01 pm

    LIES
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    Post by Tirant Sat 09 Jul 2011, 6:13 am

    Sorry guys, I've been preoccupied with other projects. One project may hopefully bear fruits. I'm still sort of thinking about this mod.
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    Post by dez Sat 09 Jul 2011, 6:34 am

    What other projects out of curiosity?
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    Post by pa.p.er Sun 17 Jul 2011, 5:29 am

    I am also curious to what fruits you will bear.
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    Post by JIRK Wed 20 Jul 2011, 11:47 am

    damn you two sound like he is pregnant... mostly pa.p.er
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    Post by tr0llface Fri 22 Jul 2011, 9:38 am

    Bullet-Tooth Tony wrote:



    A different aspect that would still include xp but is a different system would be where you have a certain amount of "points" you earn (just like xp but much smaller numbers). You then use these points how you want, leveling up armor, health, recoil, ammo etc etc.


    it's was on old bb, called credits
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    Post by Bullet-Tooth Tony Fri 22 Jul 2011, 10:27 am

    yeah, im talking more something that goes per map or something. Not points that take a bunch of hard kills to level up and stuff costs thousands of points. just a little something to see how people like it. or even use the points to decide the specifics of the next minigame
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    Post by Bullet-Tooth Tony Sat 06 Aug 2011, 6:49 pm

    i joined a game today, it was toward the end of GG, and when the new round started, a ct i think still had a famas somehow... not sure if its a common glitch or just a one time thing... Are we still making a fix list?

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