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Modern Warefare 2 Server


    Why base builder is dead

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    j0p@p@
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    Re: Why base builder is dead

    Post by j0p@p@ on Mon 18 Jul 2011, 10:54 pm

    SWEET!! All i would like to request now is that they be updated in the server /rules and a message that says so Smile.


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    Re: Why base builder is dead

    Post by 5150kaboom on Mon 18 Jul 2011, 11:01 pm

    j0p@p@ wrote:SWEET!! All i would like to request now is that they be updated in the server /rules and a message that says so Smile.

    If I'm not mistaken from what anon told me, he already updated the /rules in server. Not sure if he added the message that says "NEW RULES" Good idea though.

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    Re: Why base builder is dead

    Post by j0p@p@ on Tue 19 Jul 2011, 12:01 am

    The /rules do not match the current forum rules. They are still the old ones.


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    Re: Why base builder is dead

    Post by LOLWUT on Tue 19 Jul 2011, 1:49 am

    YESH! =p


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    Re: Why base builder is dead

    Post by 5150kaboom on Tue 19 Jul 2011, 2:54 am

    j0p@p@ wrote:The /rules do not match the current forum rules. They are still the old ones.
    You're right i was in there a min ago and it doesn't match.. scratch Anon, can we get a what what?
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    Re: Why base builder is dead

    Post by Anon on Tue 19 Jul 2011, 5:12 pm

    5150kaboom wrote:
    j0p@p@ wrote:The /rules do not match the current forum rules. They are still the old ones.
    You're right i was in there a min ago and it doesn't match.. scratch Anon, can we get a what what?

    Done.

    I forgot to update the plugin for the /rules. I edited it, but didn't upload. lol. They should work now. Let me know if they aren't.


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    Re: Why base builder is dead

    Post by j0p@p@ on Tue 19 Jul 2011, 9:09 pm

    All is working thanks Anon.


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    Re: Why base builder is dead

    Post by Anon on Wed 20 Jul 2011, 5:11 pm

    j0p@p@ wrote:All is working thanks Anon.


    Np anytime. Just let me know Smile


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    Re: Why base builder is dead

    Post by JoM@m@ on Thu 21 Jul 2011, 2:17 pm

    a lil input.. could we possible change it to 2 obstacles for ground bases and maybe 1 for air bases?? a few of regs who would play dont seem to like the lacking of at least 2 boxes for ground.. meaning 1 box for each side.. NOT 2 stacked on each side
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    Re: Why base builder is dead

    Post by LOLWUT on Thu 21 Jul 2011, 2:35 pm

    JoM@m@ wrote:a lil input.. could we possible change it to 2 obstacles for ground bases and maybe 1 for air bases?? a few of regs who would play dont seem to like the lacking of at least 2 boxes for ground.. meaning 1 box for each side.. NOT 2 stacked on each side

    I've noticed that myself.

    I also like that idea so that it isn't COMPLETELY rigged. lol.


    ALSO! an idea came to mind due to raptorkiller/j!m and a couple others as they spoke about the credit system being fucked. They were the bunch of old players who played in our server all the time BEFORE THE CHANGE! They soon left the server with apologies but only because the 'credit system' was too slow. Therefore, I have a proposition to change this and encourge players to come back! Very Happy

    Instead of having the credit gain 2 per kill or whatever it currently is...Instead, INCREASE the credits per kill dramastically to gain the guns much faster (Which most people QQ about). BUT to keep the gameplay solid and keep players in our server, RESET The guns after 1 month every month. (or something like that, even 2-3 weeks).

    This way, people won't be QQing about the credit rate being so slow and they STILL have to work at it to gain the guns. Also this way it refreshs the server and keeps it 'new'.

    You should also give every player thats in the /top15 chart, 50-100 credits free whenever the server is reset.

    Ideas? I think this would work out well for the population personally.


    Last edited by LOLWUT on Thu 21 Jul 2011, 2:59 pm; edited 1 time in total


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    Re: Why base builder is dead

    Post by Anon on Thu 21 Jul 2011, 2:45 pm

    Wat?
    the?
    fuck?
    are?
    you?
    guys?
    talking?
    about?

    lol.

    elaborate pl0x.


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    Re: Why base builder is dead

    Post by LOLWUT on Thu 21 Jul 2011, 3:03 pm

    lol. Okay, what shes trying to say is that, people QQ about the capability to not be able to place boxes on the front of tunnels anymore. therefore, instead of having 0 boxes/obstacles infront OR having 99999999999 obstacles (Which is really fucked), were saying to add a LIMIT of 2 boxes - one on EACH SIDE -. Understandoz? lol

    Edit: Btw, read my previous post, it has valuable information, i edited it and then you posted something while i was editing. lol.


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    Re: Why base builder is dead

    Post by Fuzzy Bear on Thu 21 Jul 2011, 3:10 pm

    read his freaking post ANON!!! =)


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    Re: Why base builder is dead

    Post by Anon on Thu 21 Jul 2011, 4:12 pm

    Nope. Still don't understand it. Maybe a picture or something?


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    Re: Why base builder is dead

    Post by LOLWUT on Thu 21 Jul 2011, 4:37 pm

    Will do; i'll put up two screenshots. lol.

    READ MY POST ON PAGE 4! BOTTOM OF THE PAGE! Foolish anon. lol.


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    Re: Why base builder is dead

    Post by LOLWUT on Thu 21 Jul 2011, 5:25 pm

    AITE! This is what she meant.

    Old type of 9999 block base. (gay)

    mediafire.com imageview.php?quickkey=xmeb7bs393j5xbx&thumb=4

    New and improved suggestion (max of 2)

    mediafire.com imageview.php?quickkey=r8y3bo583izya1h&thumb=4


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    Re: Why base builder is dead

    Post by iHORE on Thu 21 Jul 2011, 8:36 pm

    I like lolwut idea and the faster credit gain.
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    Re: Why base builder is dead

    Post by Anon on Thu 21 Jul 2011, 9:55 pm

    Ah I see. I would agree to this. So this would fall under what rule?


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    Re: Why base builder is dead

    Post by LOLWUT on Thu 21 Jul 2011, 11:12 pm

    iHORE wrote:I like lolwut idea and the faster credit gain.

    Ye boi Wink...

    Anon wrote:Ah I see. I would agree to this. So this would fall under what rule?

    That obstacle rule on air bases, Limit the amount of obstacles on an air base to 1. Limit the amount of obstacles on a tunnel to 2 (ONE ON EACH SIDE, as shown on the screenshot). =p.


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    Re: Why base builder is dead

    Post by j0p@p@ on Fri 22 Jul 2011, 12:32 am

    Anon wrote:Ah I see. I would agree to this. So this would fall under what rule?


    #5.2 Obstacles on air bases and ground entrances are not permited. "To make bases more bearable to do"


    This would be the rule that needs adjustment. Maybe it could look more like this.

    #5.2 Air bases can have no more then one obstacle you must side step around. Ground bases can have no more then 3 boxes At the entrance of the tunnel. Meaning you can have 3 pieces at your entrance besides the pieces required to make your tunnel.

    Example

    http://steamcommunity.com/profiles/76561198020339699/screenshot/558662941593787285?tab=public


    I think this is reasonable amount of pieces.


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    Re: Why base builder is dead

    Post by LOLWUT on Fri 22 Jul 2011, 1:30 am

    I'd personally stick with the 2 max, not 3...If people are smart, two will be plenty.


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    Re: Why base builder is dead

    Post by Anon on Fri 22 Jul 2011, 5:22 pm

    Fixed the new rules. I left it at 2 per side rather than 3 because it's already entirely too annoying as is.


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    Re: Why base builder is dead

    Post by JoM@m@ on Sat 23 Jul 2011, 9:29 am

    awesome ty anon
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    Re: Why base builder is dead

    Post by LOLWUT on Thu 28 Jul 2011, 10:32 am

    YESH!...

    DID YOU READ THE CREDIT POST ON PAGE 4!?!? SJOPFJAPGJPAJPSJPAJPF lol.


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    Re: Why base builder is dead

    Post by Gomer Pyle on Tue 02 Aug 2011, 3:06 am

    rofl this thread went to weird.

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