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Modern Warefare 2 Server


    BASE BUILDERS 1.7 SERVER RULES

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    BASE BUILDERS 1.7 SERVER RULES

    Post by Guest on Mon 01 Nov 2010, 3:38 pm

    #1 All bases must have at least one way in/out. No inaccessible bases.
    -----a. Meaning I should be able to get in and out of your base without having to boost

    #2 All bases must touch the ground, meaning:
    -----a. You must stay above the blocks supporting your base
    -----b. Breaking this rule is called Island camping "made this change cause i think the wall should count as the ground making jump bases a little easier to make"

    #3 Do not block zombie spawn, including
    -----a. No preventing zombies from leaving
    -----b. No tunnels, mazes or making it difficult to get out

    #4 Absolutely no building in the survivor spawn area. This includes:
    -----a. Placing pieces and then /fixspawn 'ing to be unreachable (See rule #1)
    -----b. Placing pieces to abuse the ct spawn force field.

    #5 Do not touch other players pieces.
    -----a. If they are actively building a base do not take them.
    -----b. If they've built a base, do not destroy their base.


    #5.1 Tunnels can't be longer than 4 medium pieces long. Non-jumping tunnels can't be longer than two. Air bases can be as tall as the map permits.

    #5.2 Air bases can have no more then one obstacle you must side step around. Ground bases can have no more then 2 boxes At the entrance of the tunnel. i.e.- you can have 2 pieces at your entrance besides the pieces required to make your tunnel.

    #5.3 No KZ bases. This means no strafe jumps. Long jumps are permitted. "I think long jumps should be permitted cause almost everyone can long jump but strafe jumps are a lot harder"

    #5.4 No "surf" bases. These are ½ tunnels that take FOREVER to get through.

    #5.5 Bases can not share the same entrance. This includes tunnels and stairs to tree-houses.

    #5.6 No blocking bases. Tunnels or other bases where only one zombie at a time can go in.

    #5.7 Air and ground bases share the same ratio for how many can be in/on them. "To balance for no obstacles"

    #6 Number of CT's per base will not exceed more than one-third the number of zombies at round start. This is when the build time is up, at ~6:30 Example:

    -----a. If there are 9, 10 11 zombies, only 3 CT's per base. Round down, not up.

    -----b. Exceptions can be if there are fewer than 6 per team 3 , 9 zombies / 2 = CT's allowed per base.Round down, not up.

    -----c. the # per base is non negotiable. Players inside a base, shooting or not still counts as a teammate. 3 means 3 (etc etc).

    #7 No moving blocks off the map. (We understand that accidents happen.) This is a perm ban offense.

    #8 No putting pieces on players so they can't move.

    #9 No FreeJumping. Zombies must go after the CT's, not plan their bases, jump around aimlessly, go AFK or try to climb up/into abandoned bases (unless these bases have a way into another base) --this includes tea partying -aka- zombies not killing CT's and vice versa when in their base under normal circumstances.

    #9.1 Do not kill yourself. Don't do this to avoid getting killed by the opposite team.

    #9.2 No reconnecting to get yourself on survivors team the next round. Yes it sucks when you die right away, it just means you have to do better. Sometimes the server will kick you for "Reason: Z" and that's fine, just connect again but don't keep reconnecting to get on your team. If an admin is present ask them to switch you. Excessive reconnecting is a banable offense.

    #10 Be respectful of your fellow players. No excessive swearing, no spamming the mic or text.

    #11 Be respectful of the admins. They're there to help you.

    Admins enforcing the rules are not abusing. Do not whine if you refuse to follow the rules or listen to an admin. Legitimate admin abuse should be reported here with STEAM_ID's, screenshots and/or demos. http://pcsgaming.forumotion.com/admin-abuse-f14/admin-abuse-template-required-t1800.htm


    Last edited by ps3.MaNg on Tue 09 Nov 2010, 1:43 pm; edited 11 times in total

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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by j0p@p@ on Mon 01 Nov 2010, 4:07 pm

    The ratio is 1-3 but there can always be at least two per base which means the ratio does not take effect until there are 9 zombies and then there can be three per base.

    There can only be one person in tree houses/airbases. They are easy to make and way over powered with more then one person.

    Tunnels can be up to two medium pieces non-jumping or three jumping.

    There can be up to two pieces that narrow a tunnel ground or air base.



    These are not set rules these are mostly what i have been told by other admins higher up on the totem pole with the exception of one person on air bases/tree houses. Like i said they are easy to build and too easy to survive with one person and are over powered with more then one. Please update these in the rules above and i will start pushing them Very Happy

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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by j0p@p@ on Tue 09 Nov 2010, 1:31 am

    so can i get a yes, no, maybe, stfu, something?


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by KIller_Lord on Tue 09 Nov 2010, 8:53 am

    The rules need to be updated on both servers i requested that anon would do that

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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by Guest on Tue 09 Nov 2010, 1:42 pm

    KIller_Lord wrote:The rules need to be updated on both servers i requested that anon would do that
    Rules have been updated.If i missed anything PM an Admin.Thanks

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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by j0p@p@ on Tue 09 Nov 2010, 3:37 pm

    Ty you mang for taking time to update these rules.


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by matthew on Tue 09 Nov 2010, 4:38 pm

    i think the one person per treehouse rule is good but what if the ratio for treehouse can be 1/6 for treehouses? my suggestion

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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by j0p@p@ on Tue 09 Nov 2010, 11:34 pm

    I do like that idea killer. Would especially help with the smaller maps with limited pieces.


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by Guest on Tue 23 Nov 2010, 11:11 am

    there should be a rule that if a player dosnt use any sidewalks there should be no limit of ducking pieces. its wery easy to kill the anyways.
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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by add oil [no sound] on Wed 01 Dec 2010, 9:26 pm

    #5.7 There can be up to two pieces that narrow a tunnel ground or air base.

    EDIT: decided to keep it short

    A tree, 3 piece air tunnel non-jump, with TWO PIECES that NARROW it; this meaning that they have to go around 2 pieces I have set go get to my base. Using these TWO pieces (as obstacles), I have created FOUR points in which zombies must slowly find their way to the edge in order to get around. [Last part is kind of hard to describe, but hopefully I made it clear enough what the base looks like]

    Legal or not?

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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by j0p@p@ on Thu 02 Dec 2010, 10:42 am

    It goes by number of pieces not how obstacles a piece makes. So that part of your base you descibed is legal. But you can not have more then 2 nonjumpable pieces for you tunnel.


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by WalmartSecurity on Thu 02 Dec 2010, 9:47 pm

    I'm glad the rules I typed up are still used <3
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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by Zillerz on Thu 30 Dec 2010, 12:59 am

    Great rules, I'ma go to the server and find rulebreakers!! MWHAHAHAHA
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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by RadSavage on Thu 30 Dec 2010, 3:55 am

    WalmartSecurity wrote:I'm glad the rules I typed up are still used <3

    Glad you're still alive broski <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by Guest on Thu 30 Dec 2010, 7:28 am

    WalmartSecurity wrote:I'm glad the rules I typed up are still used <3

    walmart i was allways scared of u Surprised

    you were known to be the "fuck whit me and i ban you instantly Surprised"

    thats why i never talked to u Smile
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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by LOLWUT on Thu 30 Dec 2010, 12:30 pm

    As soon as hes not head admin you say that now?....nvm....


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by LOLWUT on Thu 20 Jan 2011, 5:46 pm

    Guest wrote:#1 All bases must have at least one way in/out. No inaccessible bases.
    -----a. Meaning I should be able to get in and out of your base without having to boost


    #2 All bases must touch the ground, meaning:
    -----a. You must stay above the blocks supporting your base
    -----b. Breaking this rule is called Island or Wall Camping

    #3 Do not block zombie spawn, including
    -----a. No preventing zombies from leaving
    -----b. No tunnels, mazes or making it difficult to get out

    #4 Absolutely no building in the survivor spawn area. This includes:
    -----a. Placing pieces and then /fixspawn 'ing to be unreachable (See rule #1)
    -----b. Placing pieces to abuse the ct spawn force field.

    #5 Do not touch other players pieces.
    -----a. If they are actively building a base do not take them.
    -----b. If they've built a base, do not destroy their base.


    #5.1 Tunnels can't be longer than 3 medium pieces long. Non-jumping tunnels can't be longer than two. This goes for treehouses. They can be as high as the map permits but no crazy kz nonsense. See rule #5.3

    #5.2 There can only be one person in tree houses/airbases. They are easy to make and way over powered with more then one person.

    #5.3 No KZ bases. This means no strafe jumps. No long jumps.Tunnels can be up to two medium pieces non-jumping or three jumping.


    #5.4 No "surf" bases. These are ½ tunnels that take FOREVER to get through.

    #5.5 Bases can not share the same entrance. This includes tunnels and stairs to tree-houses.


    #5.6 No blocking bases. Tunnels or other bases where only one zombie at a time can go in.

    #5.7 There can be up to two pieces that narrow a tunnel ground or air base.

    #6 Number of CT's per base will not exceed more than one-third the number of zombies at round start. This is when the build time is up, at ~6:30 Example:

    -----a. If there are 9, 10 11 zombies, only 3 CT's per base. Round down, not up.

    -----b. Exceptions can be if there are fewer than 6 per team 3 , 9 zombies / 2 = CT's allowed per base.Round down, not up.

    -----c. the # per base is non negotiable. I dont care if your arent shooting, 3 means 3.

    #7 No moving blocks off the map. (We understand that accidents happen.) This is a perm ban offense.

    #8 No putting pieces on players so they can't move.

    #9 No FreeJumping. Zombies must go after the CT's, not plan their bases, jump around aimlessly, go AFK or try to climb up/into abandoned bases (unless these bases have a way into another base) --this includes tea partying -aka- zombies not killing CT's and vice versa when in their base under normal circumstances.

    #9.1 Do not kill yourself. Don't do this to avoid getting killed by the opposite team.

    #9.2 No reconnecting to get yourself on survivors team the next round. Yes it sucks when you die right away, it just means you have to do better. Sometimes the server will kick you for "Reason: Z" and that's fine, just connect again but don't keep reconnecting to get on your team. If an admin is present ask them to switch you. Excessive reconnecting is a banable offense.

    #10 Be respectful of your fellow players. No excessive swearing, no spamming the mic or text.

    #11
    Be respectful of the admins. They're there to help you.


    Failure to follow the rules may result in having your base opened up, getting slapped, slain, kicked, muted or banned.


    Admins enforcing the rules are not abusing. Do not whine if you refuse to follow the rules or listen to an admin. Legitimate admin abuse should be reported here with STEAM_ID's, screenshots and/or demos. http://pcsgaming.forumotion.com/admin-abuse-f14/admin-abuse-template-required-t1800.htm

    Alright, I'm demanding a request for new rules to the addition of the BaseBuilder server. I've been in the server multiple times and I've currently had enough of dealing with; regulars, friends, other admins. (Not going to mention names).

    People who create idiotic bases that almost connect with eachother so it means that they can "Cross Fire"...Honestly, if your going to crossfire, whats the fucking point of having a max limit per base, just so you can have a teaparty nextdoor with literally 4 people in one & half bases?

    Also, the legendary base that has like 5 different entrances and only 1 of them works so that only ONE FUCKING ZOMBIE can go in at a time, find that unfair and breaking the rules? Cool.

    Requesting an update and addition to the rules. I'm fed up with that bullshit; Crossfiring and abusing rule #1.


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by Anon on Thu 20 Jan 2011, 6:41 pm

    Hm I will try and think of some new rules, but the ones we have seem pretty decent. But you're suggesting that crossfireing be against the rules? and bases need to have entrances that work? No false entrances?

    Be a little more specific please lol.


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by LOLWUT on Thu 20 Jan 2011, 10:59 pm

    Anon wrote:Hm I will try and think of some new rules, but the ones we have seem pretty decent. But you're suggesting that crossfireing be against the rules? and bases need to have entrances that work? No false entrances?

    Be a little more specific please lol.

    You pretty much said it, No bases with false entrances that allow zombies to squeeze into one hole, and it turns out impossible while the zombie behind you is in the right hole when he nor you cant move because your in the impossible hole. It seems confusing, T_T.

    Yeah, fuck crossfiring.
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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by RadSavage on Fri 21 Jan 2011, 1:05 pm

    xfire pwns the nubs.


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by LOLWUT on Fri 21 Jan 2011, 2:00 pm

    It's retarded. It automatically makes any base overpowered, whats the point of having a max per base if people Xfire. Shoot across the map while the other guy is reloading inside the base. COOL!


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by tIdAL_WaVE.l|3 on Fri 21 Jan 2011, 4:04 pm

    propose some new rules and im sure theyll be taken in to consideration


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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by Sorablade on Fri 21 Jan 2011, 5:36 pm

    Thats stupid then so if your on an air base you will litteraly die dont you have to have help to shoot I think the rules are fine now LOLWUT just really raging because IHORE built a such legit base that has like 5 entrances but some are false I acually like the idea of false entrance it give the zombie more tricky base and more creativity the point of bb is creativity :O
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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by squareknot20 on Fri 21 Jan 2011, 5:50 pm

    false entrance sounds cool.. i ragequit with 90% of the bases being the same hid in a corner with a trcky way to start into a tunnle cause of one peice sticking out 2 pixels. lame...
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    Re: BASE BUILDERS 1.7 SERVER RULES

    Post by LOLWUT on Fri 21 Jan 2011, 9:45 pm

    Sorablade wrote:Thats stupid then so if your on an air base you will litteraly die dont you have to have help to shoot I think the rules are fine now LOLWUT just really raging because IHORE built a such legit base that has like 5 entrances but some are false I acually like the idea of false entrance it give the zombie more tricky base and more creativity the point of bb is creativity :O

    ...Your fucking stupid. That's the point, Its 1 per air base, You don't get help. You die. Good; Try again not to die on your next airbase. That's called practice.

    You like the idea of 5 different entrances because your fucking the one making them and they're plain stupid. Your cool to inform other people on the forums of who's building the bases I'm referring to. Ratting them out. COOL!

    Suggestions for rules[/i]

    X. No cross firing whatsoever. Cross firing refers to you leaving your base or shooting out of your base to help out friendly counter-terrorists in another base at enemy zombies. By doing this, creates unfair balance.

    1.b) Adding onto the fact that all bases must have an entrance that can easily be determined by getting in and out. You may not have multiple 'false' entrances so that once zombies enter a hole, they have to exit the hole in order to find the next 'correct' hole. This leads to confusion, Rigged tunnels/airbases, and blocking of other zombies. One hole is more than enough for one base.

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    Re: BASE BUILDERS 1.7 SERVER RULES

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