Original idea came off Ki-Lier. Thought about it a bit and I expanded it.
[offtopic]Sometimes I wish things would get done simply by thinking them up[/offtopic]
As stated in the stickied post, maps will consist of multiple spawn points for each team. What makes these spawn points so critical to your team is that they will act as sort of a base of operations; custom models will be set at these points to create cover, ammunition and supplies will litter your team's base and sandbags will be used to denote each team's spawn area.
Each team will likely hold 2-3 original spawn points that cannot be taken over (as your team spawn there). However, each map will also contain roughly 2 neutral spawn points that is up for grab for either team. These points will consist of an even greater stockpile of ammo and supplies while also providing a position advantage over the other team (ie higher ground).
The downside to this is that it won't be seen for a while as I still have killstreaks to finish up. Expect to see this on the farcry map in the near future though.
[offtopic]Sometimes I wish things would get done simply by thinking them up[/offtopic]
As stated in the stickied post, maps will consist of multiple spawn points for each team. What makes these spawn points so critical to your team is that they will act as sort of a base of operations; custom models will be set at these points to create cover, ammunition and supplies will litter your team's base and sandbags will be used to denote each team's spawn area.
Each team will likely hold 2-3 original spawn points that cannot be taken over (as your team spawn there). However, each map will also contain roughly 2 neutral spawn points that is up for grab for either team. These points will consist of an even greater stockpile of ammo and supplies while also providing a position advantage over the other team (ie higher ground).
The downside to this is that it won't be seen for a while as I still have killstreaks to finish up. Expect to see this on the farcry map in the near future though.
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