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Modern Warefare 2 Server


4 posters

    Tactical Team Deathmatch (upcoming)

    SytremeLaker
    SytremeLaker
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    Steam Name : SytremeLaker
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    Tactical Team Deathmatch (upcoming) Empty Tactical Team Deathmatch (upcoming)

    Post by SytremeLaker Thu 07 Jan 2010, 6:09 am

    Original idea came off Ki-Lier. Thought about it a bit and I expanded it.

    [offtopic]Sometimes I wish things would get done simply by thinking them up[/offtopic]

    As stated in the stickied post, maps will consist of multiple spawn points for each team. What makes these spawn points so critical to your team is that they will act as sort of a base of operations; custom models will be set at these points to create cover, ammunition and supplies will litter your team's base and sandbags will be used to denote each team's spawn area.

    Each team will likely hold 2-3 original spawn points that cannot be taken over (as your team spawn there). However, each map will also contain roughly 2 neutral spawn points that is up for grab for either team. These points will consist of an even greater stockpile of ammo and supplies while also providing a position advantage over the other team (ie higher ground).

    The downside to this is that it won't be seen for a while as I still have killstreaks to finish up. Expect to see this on the farcry map in the near future though.
    Viral0pz
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    Post by Viral0pz Thu 07 Jan 2010, 6:48 am

    Sounds really good, it'll be like Domination i assume?
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    Ki-Lier
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    Post by Ki-Lier Thu 07 Jan 2010, 6:50 am

    *high fve for brain storming* Very Happy as to be expected on the delay. current already standing projects must come first. As i am here just trying to improve the regulars game play not only by ridding servers of hackers but also pitching good ideas to the maker and watching them evolve to something greater
    SytremeLaker
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    Post by SytremeLaker Thu 07 Jan 2010, 8:19 pm

    PreacherLambchop wrote:Sounds really good, it'll be like Domination i assume?
    I've decided to stay away from the Domination game mode as that is basically what the BF2 server is. Don't want the two mods to overlap one another too much.
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    Ki-Lier
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    Post by Ki-Lier Sat 09 Jan 2010, 2:43 pm

    Also laker with the mod change, would it be possible to Reinstate spawn protection on maps that dont have domination spawning? cs_747, fy_desert amongst others cause people to leave, as it stands people just camp spawns and gun down ppl the instant they spawn giving them no chance to shoot. its fine having spawn protection off on the current maps that have a domination setup ( till spawn changes ) but for those with regular base spawns its most annoying
    Scotsman24
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    Post by Scotsman24 Mon 25 Jan 2010, 5:21 pm

    there is a DM version that has a general area spawn. I don't know the version or the server, i'll look for it again if I can find it. It somehow judges where the opposing team is at/dominating and spawns in a defferent area of them. EX: T's are at long A of D2, dead CT's would then spawn in B or somewhere along those lines. Easier than making your own mod. But your mod is cool too, just throwing it out there.

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